HACKBOX is a “minigame compilation” mobile game I designed and developed in Unity with another student, funded by a grant from the NSA. Our goal was to create a mobile game that could encourage kids to pursue a career in cybersecurity, to help alleviate the global cybersecurity professional shortage.
Learn moreD&D Encounter Builder is a web based tool written in JavaScript for D&D Dungeon Masters. I wrote it using the Open 5e API, in about a week. It allows you to search for monsters with a number of attributes, and then select any number of them to fight your players. It then gives you an approximation for how the fight will turn out.
Visit siteThe Halls is an endless topdown roguelike written in C# using MonoGame. It was an academic project that I worked on with 3 other students. I created the room sequencing system, AI, and player mechanics. I also implemented the UI, animations and VFX.
The Trials of Persephone is a First Person Spellslinger game that I am developing with the help of a 3D artist. The idea started as a VR game, however in testing I found that the concept didn't play to VR's strengths, so I remade it in first person.
Learn moreClone! is a web puzzle game written in JavaScript using PixiJS. It was a solo academic project. The game's core mechanic is cloning- you can use your clones as bait to move enemies into vulnerable positions.
Play gameI am a software developer with a BS in Game Design and Development from Rochester Institute of Technology. I love to diagnose and grapple with design problems, and I’m always looking for an elegant out-of-the-box solution.
I enjoy making and playing games from many different genres and platforms, from tactical shooters and RTSs to tabletop roleplaying games and board games. Outside of games, I enjoy snowboarding, foam swordfighting, and reading and writing, especially fantasy and sci-fi.
Feel free to reach out! Email is preferred, but I will also answer texts and calls if I'm available.