The Trials of Persephone is a First Person Spellslinger game that I am developing with the help of a 3D artist. The idea started as a VR game, however in testing I found that the concept didn't play to VR's strengths, so I remade it in first person. I grayboxed all of the levels, and did some of the detailing.
Learn moreWarehouse is a Contractors VR map I created in two weeks as a solo academic project. The map is split into a close-quarters indoor section, where the objectives are, and an outdoor area that surrounds the building and allows players to flank and enter the building from unexpected angles.
Mod.io pageThe Halls is an endless topdown roguelike written in C# using MonoGame. It was an academic project that I worked on with 3 other students. I created the room sequencing system, AI, and developed most of the rooms.
Ruins is a CS:GO bomb defusal level created in the hammer editor. It was a solo personal project. I designed and iterated on the layout for engaging and dynamic gameplay. I conducted multiple playtests and analyzed popular maps extensively. I detailed the map with assets and textures from other source levels.
Steam workshopClover Isle is a symmetrical 1v1 StarCraft II level I developed in two weeks as a solo academic project. I designed the level to mitigate snowballing, by using narrow paths and highly defensible starting and natural bases.
Clone! is a web puzzle game written in JavaScript using PixiJS. It was a solo academic project. The game's core mechanic is cloning- you can use your clones as bait to move enemies into vulnerable positions.
Play gameI am a level designer with a BS in Game Design and Development from Rochester Institute of Technology. I love to build levels to fit a theme, and encourage players to use game mechanics in ways they might not have thought of.
I enjoy making and playing games from many different genres and platforms, from tactical shooters and RTSs to tabletop roleplaying games and board games. Outside of games, I enjoy snowboarding, foam swordfighting, and reading and writing, especially fantasy and sci-fi.
Feel free to reach out! Email is preferred, but I will also answer texts and calls if I'm available.