Projects

Projects

March 2023-Present

The Trials of Persephone

Unreal Engine 5

The Trials of Persephone is a First Person Spellslinger game that I am developing with the help of a 3D artist. The idea started as a VR game, however in testing I found that the concept didn't play to VR's strengths, so I remade it in first person. I grayboxed all of the levels, and did some of the detailing.

Learn more
February 2024

Warehouse

Contractors VR Modkit - UE4

Warehouse is a Contractors VR map I created in two weeks as a solo academic project. The map is split into a close-quarters indoor section, where the objectives are, and an outdoor area that surrounds the building and allows players to flank and enter the building from unexpected angles.

Mod.io page
January 2021-May 2021

The Halls

Monogame

The Halls is an endless topdown roguelike written in C# using MonoGame. It was an academic project that I worked on with 3 other students. I created the room sequencing system, AI, and developed most of the rooms.

February 2019-April 2021

Ruins

Hammer Level Editor

Ruins is a CS:GO bomb defusal level created in the hammer editor. It was a solo personal project. I designed and iterated on the layout for engaging and dynamic gameplay. I conducted multiple playtests and analyzed popular maps extensively. I detailed the map with assets and textures from other source levels.

Steam workshop
March 2024

Clover Isle

StarCraft II Map Editor

Clover Isle is a symmetrical 1v1 StarCraft II level I developed in two weeks as a solo academic project. I designed the level to mitigate snowballing, by using narrow paths and highly defensible starting and natural bases.

April 2022-May 2022

Clone!

PixiJS

Clone! is a web puzzle game written in JavaScript using PixiJS. It was a solo academic project. The game's core mechanic is cloning- you can use your clones as bait to move enemies into vulnerable positions.

Play game

Skills

My Skills

Hammer Level Editor

90%

Unreal Blueprints

85%

Unreal Engine 5

95%

C#

90%

Unity

80%

Google Suite

75%

About

About Me

I am a level designer with a BS in Game Design and Development from Rochester Institute of Technology. I love to build levels to fit a theme, and encourage players to use game mechanics in ways they might not have thought of.

I enjoy making and playing games from many different genres and platforms, from tactical shooters and RTSs to tabletop roleplaying games and board games. Outside of games, I enjoy snowboarding, foam swordfighting, and reading and writing, especially fantasy and sci-fi.

Contact

Contact

Feel free to reach out! Email is preferred, but I will also answer texts and calls if I'm available.

Email Address

henry.orsagh@gmail.com

Contact Number

+1 (585)730-2838