Projects

Projects

March 2023-Present

The Trials of Persephone

Unreal Engine 5

The Trials of Persephone is a First Person Spellslinger game that I am developing with the help of a 3D artist. The idea started as a VR game, however in testing I found that the concept didn't play to VR's strengths, so I remade it in first person.

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September 2023-December 2023

Steel Echoes

Tabletop Roleplaying Game

Steel Echoes is a mechbuilding Tabletop Roleplaying Game that I designed and developed along with two other students as an academic project. Being on such a small team and with such a constrained timeframe, I had my hands in most aspects of the developement, in particular worldbuilding, character creation, and balance.

Drivethru RPG
February 2019-April 2021

Ruins

Hammer Level Editor

Ruins is a CS:GO bomb defusal level created in the hammer editor. It was a solo personal project. I designed and iterated on the layout for engaging and dynamic gameplay. I conducted multiple playtests and analyzed popular maps extensively. I detailed the map with assets and textures from other source levels.

Steam workshop
May 2023-May 2024

HACKB0X

Unity

HACKBOX is a “minigame compilation” mobile game I designed and developed in Unity with another student, funded by a grant from the NSA. Our goal was to create a mobile game that could encourage kids to pursue a career in cybersecurity, to help alleviate the global cybersecurity professional shortage.

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January 2021-May 2021

The Halls

Monogame

The Halls is an endless topdown roguelike written in C# using MonoGame. It was an academic project that I worked on with 3 other students. I created the room sequencing system, AI, and player mechanics. I also implemented the UI, animations and VFX.

April 2022-May 2022

Clone!

PixiJS

Clone! is a web puzzle game written in JavaScript using PixiJS. It was a solo academic project. The game's core mechanic is cloning- you can use your clones as bait to move enemies into vulnerable positions.

Play game

Skills

My Skills

C++

90%

Unity

85%

Unreal Engine 5

95%

C#

90%

JavaScript

70%

Google Suite

80%

About

About Me

I am a game designer with a BS in Game Design and Development from Rochester Institute of Technology. I love to diagnose and grapple with design problems, and I’m always looking for an elegant out-of-the-box solution.

I enjoy making and playing games from many different genres and platforms, from tactical shooters and RTSs to tabletop roleplaying games and board games. Outside of games, I enjoy snowboarding, foam swordfighting, and reading and writing, especially fantasy and sci-fi.

Contact

Contact

Feel free to reach out! Email is preferred, but I will also answer texts and calls if I'm available.

Email Address

henry.orsagh@gmail.com

Contact Number

+1 (585)730-2838